Wednesday, 22 March 2017

Hotlead Frostgrave Warbands - Part 2

In the first part of this two part series, we looked at three Frostgrave Warbands available for use at Hotlead. In today's post, we look at the other three.

The first Warband is the Summoner's Warband. If I were playing (and not as the Nameless One), this is the Warband that I would use. I would suggest it for players with some experience. The Summoner has a Demon starting in the Warband as well as two Javelineers, two treasure hunters, a Marksman, a Templar and a Captain. If I have time to finish it before Hotlead, they will also have a Demonic Servant. This Wizard has signed a pact with a demon and as a result, has tentacles that can be used as whips on nearby enemies.

A straight on look of the Summoner Warband. This army should be good for the experienced player.

A view that better shows the models in the gang. This group uses cheaper troops than some of the other groups, so I wouldn't necessarily suggest it for use for the beginning player. That said, there will be lots of demons around on the battlefield for this convention and this wizard can control them. A new (and powerful) ally could just be a spell away.  :)

The next Warband is that of the Enchanter. Believe it or not, this is the deadliest "attack" wizard at the table. The reason for this is that he has boosted the casting ability of elemental bolt so much that it is easy to set off a +8 shooting attack. The other players will have to watch out for him! His minions are fairly powerful too. I envision this party being used by a new to slightly new player.

This Wizard means business. He is an Enchanter, but he has spent a lot of time perfecting the deadliest attack spell in the game.

This warband has a good mix of troops. There are three constructs (all massively upgraded), a Knight, A Packmule with healing potions, an Assassin and a War Hound. Every Dwarf here has a magical weapon. This is a powerful warband, but there is a lot to track.
The final Warband is likely the most powerful (based on scenario and the prevalence of Demons). I recommend this group for beginners. It consists of a Thaumaturge and his Apprentice, two Treasure Hunters, a Templar, three Knights and an Apothecary. There are no ranged weapons in this group, but its access to Banish (to defeat Demons), quality Troops and Healing makes it a force to be reckoned with.    


The Thaumaturge and his Warband.
There are a lot of quality troops here to help this Wizard out. I am expecting him to be one of the easiest to play despite not having access to much in terms of ranged attacks.
Hopefully my readers have enjoyed this look at six separate Frostgrave Warbands. If you are at Hotlead (2017) and are interested in playing, make sure to look for my game on the 25th of March and sign up for my 2pm or 7pm. It should be a lot of fun! All of the Wizards will be level 20.

Until next time, Happy Gaming Everyone!!!

2 comments:

  1. Hey my buddy Matthew from OldenHammer in Toronto will be at HotLead! Say hi to him if you see the old Liche Master walking around. Loved the Frost Grave rundown. I've got to say the summoner is a clear favourite for me.

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