Monday, 11 December 2017

Have You Read the Frostgrave Novels?

I will be honest, one of the things that attracted me to the Original Frostgrave was that the rulebook did not spend a lot of time building a gaming world. I really liked this as it let me use whatever models I wanted and also build my own gaming world. Of course, I used the descriptions in the rule book as a framework for a starting point, but the freedom was there to adapt the setting if I wished.

Since then, Osprey Games sent me the novels Second Chances and Tales of the Lost Isles to take a look through. Thank you very much Osprey sending those. I started reading through Frostgrave: Ghost Archipelago: Tales of the Lost Isles and am enjoying the book.

In today's post, we are shinning a quick spotlight on three Frostgrave books. If you have read the books (or are in the process of reading them), please feel free to leave your opinions of them in the comments section at the end of this article.

Frostgrave: Ghost Archipelago: Tales of The Lost Isles


Frostgrave: Ghost Archipelago: Tale of the Lost Isles Review
Cover of the Frostgrave: Ghost Archipelago collection of short stories called Tales of the Lost Isles. Image from Osprey Publishing's Website.

This book contains nine short stories and a gaming scenario.

As I read through the stories, I find myself wondering if Osprey gave each author a certain direction with rules, creatures or descriptions that they wanted covered in the stories. Why? Because as I read the stories, I recognize the ways that they tie right into the rulebook of Ghost Archipelago. 

I won't include any spoilers to the novels in this article, but I did talk a little bit about how perfectly the rules fit the descriptions in my post about Wardens vs Wizards.

As I continue to enjoy the book, I see more and more rules reflected in the stories. I find that enjoyable.

Below is the description of the book from Osprey Publishing's website.

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. 
This book of fiction collects all-new stories set in the Ghost Archipelago.


Frostgrave: Tales of The Frozen City


Short stories is something I have always enjoyed. I read plenty of short stories by H.P. Lovecraft, Edgar Allen Poe and other authors in the past and like short stories because they are easy to pick up and put down.

Tales of The Lost Isles is the second collection of short stories set in Frostgrave. The first book was set in the original setting and called Tales of the Frozen City.

Tales of the Frozen City Frostgrave
Cover of Frostgrave: Tales of the Frozen City - a collection of short stories in the Frostgrave world. Image from Osprey Publishing's Website.

I missed this book, but below is a description of the book from Osprey Publishing's website.

Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a mistake was made. In some lofty tower or dark chamber, a foolish wizard unleashed a magic too powerful to control. A storm rose up, an epic blizzard that swallowed the city whole, burying it deep and leaving the empire as nothing more than a vast, frozen wasteland. The empire shattered, and the magic of the world faded. As the centuries came and went, Felstad passed from history to legend and on into myth. Only a few wizards, clinging to the last remnants of magical knowledge, still believed that the lost city had ever actually existed. But their faith was rewarded. After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, ‘Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten... This new fiction anthology collects ten stories of wizards and adventures as they venture into the ruins of the Frozen City.


Frostgrave: Second Chances


The newest Forstgrave book is actually a full blown novel by Matthew Ward called Second Chances. This book is based in the original frozen world of Frostgrave and like Tales of The Lost Isles, features a scenario written by Joseph McCullough.

Frostgrave Second Chances
Cover of Frostgrave: Second Chances. Image from Osprey Publishing's Website.

The book is described on Osprey Publishing's website as follows.

Time is running out for Yelen and Mirika Semova. Though the sisters have earned an enviable reputation amongst their fellow explorers of the Frozen City, their lives are haunted by a curse - the more Yelen uses her magic, the closer the demon Azzanar comes to claiming her, body and soul. But Azzanar is not the only one manipulating Yelen and Mirika...
When catastrophe separates the Semova sisters, it falls to Yelen to save them both. But in a city shrouded in deceit, who can she turn to for help... and what price will she pay to get it?

For those that want to know more about this book, Osprey has done something very cool and made the entire first chapter free as a sample on the web. Feel free to head on over there and read the chapter to see if you are interested in more.


Hopes for Future Books


Osprey Games remains a company that impresses me. I really like that they created a family friendly environment with their Frostgrave game. I also really like their consistent positive representation of women in their books and art work. Both Second Chances and Tales of The Lost Isles feature nicely clothed women in powerful positions on their covers.

I believe that the next book that we will see will be a novel for Ghost Archipelago if Second Chances sells well. I don't have an inside scoop, but that is my guess.

Personally, I really like short stories. What I would really like to see, though, is a Frostgrave Graphic Novel. How cool would that be to flip through an entire Graphic Novel full of Frostgrave art work!!!?


Who should pick these books up?

Personally, I am enjoying Tales of The Lost Isles. While the book has my imagination sparked up for the game, I don't think you need to be a gamer to enjoy the stories.

These books would also be nice for non-gamers interested in Fantasy settings. If they enjoy the books, you could say, "hey, did you know that Frostgrave is also a game that we can play." :)

I am always looking to get more people interested in our hobby and sometimes think of novels based on games as a tool to make the world of tabletop miniatures less marginalized. In fact, that is one of the mandates of Must Contain Minis - to show that there are other great games out there aside from the largest one in most retail shops. I would like to see our community grow and flourish and I think that products, like these books (which are based on the game but something separate at the same time), help with that goal. 

Aside from potentially introducing new people to this game, these books are aimed perfectly at the people who already like the Frostgrave game setting. So far, I have found that the book has only enriched my experience of the game.

Finally, one of the things that I like about these novels is that I can enjoy them anywhere and not get strange looks. That is not always the case when I travel with my rule books. It is always nice when someone asks about the book that I am reading and then I can tell them about miniatures gaming in general and point them to my website, Must Contain Minis, too.  :)

Until next time, Happy Gaming Everyone!!!




Disclosures...

Osprey Publishing sent Must Contain Minis Advanced Copies of Frostgrave: Ghost Archipelago: Tales of The Lost Isles and Frostgrave: Second Chances.

Must Contain Minis has a Sales Affiliate Relationship with Amazon, RPGNow, DriveThruRPG, and the Wargame Vault. This article includes affiliate links. If you visit one of the sites from the links on this page and make a purchase, a portion of the sales goes to supporting Must Contain Minis at no extra cost to you.


Thursday, 7 December 2017

Review: Spellcaster: The Frostgrave Magazine #2

In this post, we take a look at the second issue of Spellcaster: The Frostgrave Magazine by Joseph McCullough. Special thanks goes out to Joseph McCullough for providing Must Contain Minis with an advanced copy of the issue for review purposes.

Review of Spell Caster - The Frostgrave Magazine Issue 2
The Cover of Spellcaster: The Frostgrave Magazine with some of my own text on top of it stating that this is a review. Yes... There are rules for Dragons in this issue!!!

Right off the top, I can tell you that this magazine is pretty. Joseph hired some help and it shows. The layout is much better, the art is better, and (in my opinion) it is even written better. Sorry Joe, I really enjoyed the first issue and liked that you added rules there for Black Powder Weapons, Rules for Horses and a Mini-Campaign, but the difference in presentation between the two issues is night and day.

Having help seems to have allowed Joseph to focus more on his writing and the content of his magazine. In fact, Issue Two has 40 pages!!! The first issue had just 17.

So what is in these forty pages? Check it out...
  • Rules for Dragons (7 pages)
  • The Lair of Gremolean - a corporative scenario to defeat a dragon (3 pages)
  • Rules for Traps in Frostgrave: Ghost Archipelago (8 pages)
  • The Dead Keep It - a solo Ghost Archipelago adventure featuring traps (2 pages)
  • Frostgrave: Mech War - Rule Modifications to use the Frostgrave system to play games with Mechs (3 pages)
  • Retreat from Blood River - a scenario for Frostgrave Mech Wars (3 pages)
  • Bridges of Mal Dreath - a previously published, but hard to find, scenario (3 pages)
  • The Mail Box - answering questions from readers (2 pages) 
  • The Horizon - a quick discussion of what is coming for Frostgrave and Frostgrave: Ghost Archipelago (2 pages)
Compared to the first issue, this magazine is packing much more content at a very fair price. The difference is pretty much just a dollar and well worth the fee for the improvements to the magazine.

I found this issue particularly enjoyable and my feeling is that Joseph gave the text more flavour than he did in his premier issue. Below is a page sample from the magazine. It has a nice narrative style.

The Lair of Gremolean a Cooperative Dragon Hunting Scenario for Frostgrave
The first page of "The Lair of Gremolean." Take a look to get a feel for the writing style used through out the magazine. The layout and presentation is much improved over the first issue. 

Overall, I am impressed with the magazine. I really liked the first issue, but this second issue exceeded my expectations.

Not only does the Issue look awesome, it also has some great content. I was very happy to find rules for Dragons in Frostgrave. I thought, "it is about time!" I have used several large miniatures as proxies for Frostgrave but am really happy that there are now official rules for Dragons in the game! I am going to have to play a game with them sometime and post a Battle Report of that for sure!!!

The rules provide statistics for Dragons at four different stages in their life cycle. Each stage offers an increased challenge. Next to the Dragons, it is the rules for Traps in Ghost Archipelago that excites me most for this PDF. For some reason, it just seems like traps belong in Ghost Archipelago.

One thing that I would like to point out to my readers is that the rules / scenarios for both Dragons and Traps make mention of the Frostgrave expansion Into the Breeding Pits to enrich the experience. The use of this book is optional, but it is certainly a nice to have.

Adding Traps to Frostgrave: Ghost Archipelago
An excerpt from the article on adding rules for Traps in Frostgrave: Ghost Archipelago.

The section on Frostgrave: Mech War is cool, but I am not sure if it is for me. That said, I always appreciate looking at new rules and love seeing rules adapted to other settings. I could probably even run the scenario using my Battle Tech miniatures. If you get the magazine and like the rules, be sure to tell Joseph in some form. Depending on feedback, he may develop these rules further or leave it as a one-off scenario in this magazine.

Speaking of scenarios, the Bridges of Mal Dreath is a republishing of a hard to find adventure. I have not seen this one before so it is new to me and much appreciated.

The magazine ends with the new sections "Mail Box" and "Horizon." One answers readers previous questions and the other teases at what is to come for the games. Adding these sections is a nice move (in my opinion) as it helps me feel a connection to the author and, being a huge Frostgrave fan, I appreciate the insights these pages provide.

One thing that I really like about this magazine is its flow. In the first issue, we were given new rules and new adventures, but the two did relate to each other (unless you specifically chose to use the new rules in said scenarios). In Issue Two, you get a new set of rules followed by a scenario specifically related to those rules. I really like this approach. It feels a little more organic and encourages you to try out the new rules.

In my opinion, Issue One is worth a buy for the Black Powder and Mount Rules alone, but Issue Two is a much nicer product. If you like Frostgrave, be sure to check out Spellcaster Magazine.

Special thanks goes to Joseph McCullough for sending me an advanced copy of Spellcaster Magazine (Issue 2). If you wish to purchase it for yourself and support Must Contain Minis at the same time, be sure to look at it through RPGNow, DriveThruRPG or Amazon. We have Affiliate relationships with all three companies and if you buy from them using the links on this site, a portion of the sales goes to helping this website at no additional cost to you.

Note: At the publishing time of this article, the product is not yet available on all three sites. We will add links to the other sites the future.

Until next time, Happy Gaming Everyone!!!







Disclosures...


Must Contain Minis has a Sales Affiliate Relationship with Amazon, RPGNow, DriveThruRPG, and the Wargame Vault. This article includes affiliate links. If you visit one of the sites from the links on this page and make a purchase, a portion of the sales goes to supporting Must Contain Minis at no extra cost to you.

Joseph McCullough sent Must Contain Minis a pre-release pdf of the magazine for review purposes.  



Zombies! - Available Now @ DriveThruRPG.com

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Wargame Vault

Monday, 4 December 2017

Review: Frostgrave Barbarians

Some time ago, I bought a box of Frostgrave Barbarians from North Star Military Figures. These figures were released in conjunction with Forgotten Pacts. In this post, Must Contain Minis quickly reviews these miniatures. Now, let's check out the box.

Review of Osprey Games' Frostgrave Barbarians - North Star Military Figures
The cover of the Frostgrave Barbarians Box by Osprey Games and North Star Military Figures

Back of the Frostgrave Barbarians Miniatures Box
The Rear of the box.
As always (with work of Osprey Games and North Star Military Figures), the artwork is awesome. Upon opening the box, one finds twenty bases and four sprues of five miniatures. This gives enough parts to build twenty Barbarians and a number of items for one's bits box.

Frostgrave Barbarians Sprue
The front of the Frostgrave Barbarian sprue.

Frostgrave Barbarians Sprue
The rear of the sprue.
The sprues come with plenty of extra parts that can be used with other plastic miniatures from North Star Military Figures. In fact, the parts of this sprue are completely interchangeable with the figures in the Frostgrave Soldiers and Cultists boxed sets.

Below is an image of a Barbarian that I assembled with a pair of arms and a weapon out of the Frostgrave Cultists Miniatures boxed set.

Frostgrave Barbarian Miniature
I aim for tabletop quality and this guy looks great to me. The two-handed club is actually from the Frostgrave Cultists Boxed Set. 

Nice Details in the fur of the miniature
Lots of nice details in the furs of these miniatures.

I am quite happy with how these figures turned out - they are certainly good enough to use on the gaming table. Now, let's take a look at some of the other Barbarians that I built with this kit.

Frostgrave Spearman
This spearman turned out excellent!

Frostgrave Spearman - Barbarian
I chose to use earth tones on all of the Barbarians.

Frostgrave Spearman
A second spearman.

Frostgrave miniature

Ax Man for Frostgrave (templar of the Barbarians)
An Ax Man.

Ax Man for Frostgrave (templar of the Barbarians)

A keen eye may notice that the feet are a little raised off the base. When I can, I cut off the integrated bases on my miniatures and leave behind just a little bit just where the feet are to give the miniature extra height over the terrain that I put on the bases. In my opinion, this practice gives the miniature a "larger than life" feel once the model is complete.

So far, I have built five of the miniatures from my box. I have yet to complete them with basing materials and have several more to build.

My intention is to hold back in building and basing these miniatures until SAGA 2.0 and Oathmark come out. The reason for this is I want to be able to use the figures across multiple games and still have to see what is in those books. This means I will be waiting for a while before I finish these miniatures.

That said, my buddy Dave Lamers also bought a box of Barbarians and built a number of them. You can see them in use in our Into the Breeding Pits Battle Reports. Below are a few close ups of those minis.

Ax and Shield Barbarian
A Barbarian with an Ax and Shield.

Barbarian Crossbowman Miniature - Frostgrave
Not too many barbarians use crossbows, but this one does!

Frostgrave Barbarian
A Barbarian with a Great Ax.

Frostgrave Barbarian with warhammer and shield - Osprey Games - North Star Military Figures
This is my favourite miniature that Dave painted. He is a Barbarian with a Warhammer and Shield. Looks awesome!!!

Personally, I am a big fan of these minis in this package and really like that their parts are interchangeable with other Frostgrave kits (made by North Star Military Figures).

As far as scale goes, they are 28mm like all of the other Frostgrave miniatures. Below are a couple of comparison pictures.

Scale Comarison of Osprey Games Frostgrave Barbarian Miniatures to Wiz-Kids Miniatures
Above we have three Frostgrave Barbarians (28mm) by North Star Military Figures along side two unpainted Dungeons and Dragons Wizards (32mm).


Scale Comparison of Reaper Miniatures and North Star Military Figures Barbarians
Above we have a Reaper Barbarian (32mm) on the left and a North Star Barbarian (28mm) on the right.

Personally I think these minis are great and really like that they have a bit of a Viking feel to them.

Before they were released, I was hoping for more archaic, bone type, weaponry (similar to the weapons on the female Reaper Mini above), but I like how they look. The fact that they went with weapons of steel and wood means that the figures are more generic and usable across more games. And to be honest, if you really want weapons of stone, wood and bone, you can carve them out of the steel weapons in the box. That would be easier than turning chipped bone weapons into metal weapons. Win-win. :)

Hopefully everyone enjoyed this quick Miniature Review.

Until next time, Happy Gaming Everyone!!!


Friday, 1 December 2017

Kickstarter: Cities of the Black Scrolls

Showing off interesting companies and products is one of the objectives of Must Contain Minis. In today's post, we are doing just that.

Today, we are taking a look at the Cities of Black Scrolls Kickstarter by Black Scrolls Games. For those that don't know, Black Scrolls Games is a company that creates 2D Map Tiles for RPGs and Miniatures games as well as 3D-Printer Miniatures for those with 3D-Printers. Their map tiles can be connected together to create appealing gaming tables (similar in concept to a gaming mat).

All of the pictures in this post are from Black Scrolls Games' Kickstarter Page.

Paper gaming tiles of buildings with multiple levels
A three level tile set which includes house basement, main floor and roof for the same building. Using these tiles together can add a "fog of war" aspect to your Role Playing and Miniatures Games. It is also a cool way to game across multiple levels of a building when storage space might be limited. Picture from Black Scrolls Games Kickstarter Page.

The map-tiles that Black Scrolls Games creates are 6" by 6" and are meant to be taped together to form a larger gaming surface. You can purchase these tile sets as either pre-printed cards, or as digital files that you print off yourself. Personally, I like the pre-printed versions.

Black Scroll Games Tiles are 6" by 6"
These gaming tiles are 6" by 6".

Tape the gaming tiles together to create a larger gaming table
To put them together, you tape them together in the corners. The printed cards hold up very well to tape.
A while ago, I received the Tropical Islands printed tile set and the Trenches printed tile set for review purposes. I liked them so much that I wrote a quick review of the Tropical Islands tiles the very week that they arrived. Usually there is a longer lead time between when I receive the product and when a review actually goes up. I plan to review the Trench tiles sometime over the next three weeks.

The biggest strength of these tiles is that they are very flexible. You can use them for Role Playing Games and Miniatures Games alike, and can change the layout of your table on the fly. The reason I reached out to Black Scrolls Games originally is because I saw the potential of the Tropical Islands set with the games Frostgrave: Ghost Archipelago and Blood & Plunder. You can get all of these products at a discount through this Kickstarter if you wish.

Gaming Tiles for Ghost Archipelago or Blood & Plunder
Some great gaming tiles available at a discount if you bundle them into this Kickstarter. The island and sea tiles and ship are available separately through DriveThruRPG.

Modular Inn Terrain for RPGs
This is a Modular Inn tile with some Reaper Miniatures on it. 

Modular Inn Tiles for Miniatures Games or RPGs
A look at several Modular Inn tiles set up together.

These tiles and more can be bundled with the current Kickstarter campaign. That said, the real reason for the campaign is to fund the new tile sets below.

Black Scrolls Games Fortress
The Fortress (at $8 for the digital copy) is the base pledge for this Kickstarter Campaign.

Black Scrolls Games Castle
The next step up adds in these digital tiles at total cost of $17.
Black Scrolls Games City
The next tier adds this set of digital tiles. The total cost on this pledge is $25.

From there, you can upgrade and start adding in physical products and/or bundling in some older collections. For $77, you can get all three of the above sets as printed products.

If I go in on this one, that is the level that I would likely be looking towards.

If you buy the printed version of the product, you get the night time graphics on the opposite side of the tiles. Perfect for any Dungeon Master wanting to differentiate between day and night in their stories.

Gaming tiles that have both Day and Night Illustrations
The printed tiles flip over from Day Light to Night Time.

You can also get these tiles in either gridded or ungridded versions. The PDF comes with both options while you will get a chance to choose if you buy the printed product. My preference is without grids.

An RPG Map Tile on a Night Time Board
A house at night on the new tiles with grids. 

Castle Gaming Mat / Gaming Tiles
A Fortress Wall without grids. 
Make sure that you check out this exciting Kickstarter. It was funded in just three-hours and is now several times funded.

Special thanks goes out to Black Scrolls Games for sending me two sets of their older printed tile sets. They are very cool and I see a lot of potential with them in my games. We also want to thank Black Scrolls Games for allowing us to use their images in this post.

Until next time, Happy Gaming Everyone!!!


Disclosures... 

Black Scrolls Games sent Must Contain Minis printed copies of the Trenches and the Tropical Islands tile set for review purposes. The quality on those tiles is quite good and the quality of the card stock that they will be printing the Kickstarter on is supposed to be even better.

This post contains several links to DriveThruRPG. We have a sales affiliate relationship with the Wargame Vault and DriveThruRPG. If you purchase something from those stores and use the links from this site, 5% of the sales price goes to supporting Must Contain Minis (at no extra cost for you). 



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Wednesday, 29 November 2017

More Site Updates - November 29, 2017

Rather than a regular post today, I have been taking the time to work on the website.

Specifically, I have been adding affiliate links throughout the pages of this site. The hope is that these links will help monetize the site and keep me posting for years to come.

So far, I have gone through over 150 posts (out of 267 posts). Obviously, I have more to go. If you click on any of the links to Amazon, Wargame Vault or DriveThruRPG from this site, then a portion of the sales goes to supporting Must Contain Minis at no extra cost to you the customer.

This support, even works if you don't buy the product advertised but instead decide to purchase something else (as long as you use one of the links from this site to get there).

Aside from updating my affiliate links, I have also updated my Reviews, Showcases, Battle Reports, and Other Articles pages. Updating these pages is a manual process that I usually do a couple of times a month. As always, I do my best to post two to three posts a week. Be sure to come back to Must Contain Minis on Friday for another post.

Thank you for checking in on site.

Until next time, Happy Gaming Everyone!!!



Monday, 27 November 2017

Frostgrave AAR: The Rats in the Wall (Into the Breeding Pits)

In this game, we used all of the rules from Into the Breeding Pits and played the scenario "The Rats in the Walls." In this scenario, rats spawn whenever a treasure is picked up (rather than rolling for Random Encounters).

Frostgrave Battle Report - Into the Breeding Pits - The Rats in the Walls
Here we have some Cultists taking on Barbarians. In the background is a War Hound and a Hell Hound (an Imp Proxy). Both are enemies to the Barbarians. 

Above is a picture of the game in play, but let's wind back to the start.

To begin, we set up the table very generically using TerraTiles. There are rivers on the table, but we played those rivers as standard terrain with no effect on movement. This is the most open table on which I have ever played Frostgrave.

Frostgrave Table using TerraTiles
The gaming table.

This Battle Report is the third from a three game campaign day that Randal, Dave and I played some time ago. We used the same Warbands, yet again, and the links to the previous games are below.
As with the previous games, Randal played a Sigilist (Sister Beatrice), Dave played an Illusionist (Beorncrom the Quick), and I (Jacob) played a Necromancer (the Undertaker). From the previous game, we improved our Wizards and spells, but made almost no changes to the warbands. The biggest change of note is that the Undertaker invested in Kennels and bought a War Hound.

We placed treasure around the table and then diced off for deployment. For the zones, the Undertaker deployed in the middle tile at the bottom of the board, Beorncrom deployed on the middle tile to the left and Sister Beatrice deployed at the top middle tile of the map.

Frostgrave Cultists Deploying
Above is the deployment of the Undertaker's Army. He was very lucky as there were three treasures really close to him right off the start. One of them is from the spell "Reveal Secret" but the other two were placed by the players before determining table edges.

Obviously, my thieves would make a rush for the closest treasures.

Beorncrom the Quick started by the river and made a mad dash for the treasures near him. Unfortunately for him, a Hell Hound (an Imp) was summoned by the Undertaker just behind his front lines.  

Being extremely gutsy, Beorncrom teleported directly to one of the middle treasures and picked it up. A rat (we proxied Blue Blood Stone Zealots by Reaper Miniatures) scurried out of the treasure and locked him into combat. 

Teleporting to that treasure put Beorncrom right into Sister Beatrice's area and crosshairs. Sister Beatrice cast the deadliest spell in her arsenal (Furious Quill).  

I must say it is a lot of fun and an interesting challenge to play a game were none of the Wizards took effective attack spells. Here, Sister Beatrice uses her deadlieset attack spell (Furious Quill). Furious Quill causes a magical feather pen to materialize and attack the target by tickling and annoying the enemy.

If we had of taken a lot of attack spells, an open table like this would be suicide for all that venture forth to collect its treasures.

Frostgrave AAR - Into the Breeding Pits Battle Report - The Rats in the Walls
My Thief grabbed the closest treasure and the Treasure Hunter quickly dispatched the giant rat that emerged.

Strategically taking out creatures in Frostgrave. Be sure to surround your opponent.
My other Thief connects with the second treasure and a rat sneaks out. My Javelineer occupies the Rat while my War Hound circles around the creature and takes it out.

Meanwhile, Beorncrom is in a terrible situation. He is under the influence of Furious Quill, too close to Sister Beatrice's warband, and, to make maters even worse, the Undertaker's Apprentice cast Bones of the Earth on him. Bones of the Earth creates skeletal hands that grab the victim and keep the victim in place until they are destroyed.

Beorncrom is now also the subject of a Bones of the Earth Spell. He is in a world of trouble!

The Cultists and Barbarians engage in battle.

The War Hound in the background belongs to the Cultists and the Hell Hound (Imp) up close was summoned by the Undertaker. The Zombie moves in to take on the Crossbowman. 

Meanwhile, Beorncrom's men are doing excellent at claiming treasures. They have three of them.
A Barbarian moves in and takes out the Imp.

The Undertaker is unbothered by the death of his Imp. He just summons another one behind enemy lines.

Meanwhile, Beorncrom can't cast spells because he is in combat with the rat. He can't move naturally because of the Bones of the Earth spell and he failed to take out the rat in hand-to-hand combat. His enemies draw closer and tell him to drop the treasure, but he won't. "It is mine" Beorncrom yells out to the 7 men approaching him.
A natural 20 in Frostgrave
One of Sister Beatrice's men moves in to take out the rat. The rat rolls a natural twenty, killing Beatrice's man!

The Crossbowman takes out the War Hound.

A Natural 20 in Frostgrave - Critical Hit
On the Undertaker's soldier phase, the Javelineer and Treasure Hunter move in on the Crossbowman. The Treasure Hunter attacks with a +6 attack bonus versus a +2 attack and loses. The Crossbowman rolls a natural 20 and outright kills the Treasure Hunter.

Frostgrave AAR
On the next turn, the Javelineer is taken out.

Frostgrave
At this time, the Undertaker's Apprentice is carrying the third treasure for the Warband.

Fog Spell
Knowing that there was nothing separating the Undertaker from the Crossbowman (except for one meat-shield Zombie), he casts Fog to block line of site and tells his warband to withdraw.

In the next round, Beorncrom is almost killed and concedes his treasure to Sister Beatrice so he can escape with his life.

In the end, the Undertaker's forces and Beorncrom's forces walked off the table with three treasures each. Sister Beatrice convinced Beorncrom to leave the fourth treasure behind and she exits the table with one treasure.

This time around, there were a lot of deaths around the table. Many of the soldiers that went in, would not make it out. The Undertaker spent most of his gold at the end of the game just replacing the people that he lost.

Overall, this was a fairly fun game and a neat way to end the night. The rats weren't too tough, but if you don't get the right rolls, they can be deadly.

It will be a lot of fun to continue on with this campaign in the future.

Affiliate Links of Interest


If you want to help support Must Contain Minis, be sure to check out the links below. We have affiliate relationships with Amazon, Wargames Vault and DriveThruRPG. If you buy from one of those webstores after using the links on this site, a portion of the sales goes to supporting Must Contain Minis (at no extra cost to you).

Below are some products that might interest you.

Amazon



DriveThruRPG



Until next time, Happy Gaming Everyone!!!
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