Wednesday, 18 October 2017

Review: Zoo Ball

In today's review, we look at a product that does not actually contain minis. Instead, we are looking at the board game Zoo Ball.

A big thank you goes out to Osprey Games for sending me this product for review.

Zoo Ball Board Game Review
Zoo Ball Review

Zoo Ball by Osprey Games


Zoo Ball is a nice, simple and fun dexterity game where players control a team of three "blockers" and one "scorer" and try to score goals before their opponent. When someone scores, the game resets and everyone starts over again.

This is a game for two or four players. Please note the "or." There is no variant for three players.

In the two player version, you use the circles on the board as the goals. The big circle is used as the goal for people that may need some advantage (such as kids), while the smaller circle are for those more confident in their skills.

when you set up, you always place your scoring disc (the one with the orange sticker) in the middle of your circle. You may place the "blockers" wherever you wish on your side of the field.

Zoo Ball the Board Game
Above is how I set up my pieces for a two player game. The rabbit is my scorer while the other three are my blockers. 

On each turn, players may flick either all three of their white disks, as pictured below, or they may flick their scorer. Once the pieces are flicked, the turn flips to the opponent.

You may flick all three of your blockers in a turn. 

...or you could flick just your scorer. Only the scorer may actually score a goal.

With two players, this game plays fast and fun. With four players, it plays just as fast, but much more chaotic. Below is the starting setup for four players.

Zoo Ball with Four Players
Above is the set up for four players. You may set up your pieces however you wish in the semi-circle. The triangle is your goal that you are protecting. To score, you need to get your scoring piece into the goal directly across from you. In the picture above, red is trying to score on blue and black is trying to score on white. 

Personally, I had more fun with the four player game than the two player game, but that might be because of the company that I had over. It was a great group of people and it had been a while since we saw each other.

As you can see below, the game gets hectic with more players. All those pieces are on the board after just the first turn.

A four player game in progress after the first pieces are flicked.

Overall, this is a good game. That said, I do have two criticisms of the game. The first of which is price. The game retails for $40 Canadian, $30 American or £21.99 for my friends in the UK. When I received the box, I thought it was a pretty light game for that price point.

Upon opening the box, I found a folded up gaming mat, some playing pieces, a number of stickers and a very small rule book. Below are some pictures of the contents of the box.

Upon opening the box, I found a folded up gaming mat. 

When you first receive the game, you have to put the stickers on yourself. I have already done that with my copy.

Under the rulebook is a sticker sheet. They give you more stickers than playing pieces so you can choose which animals you want on each team. Presentation wise, it shows nicely.

My other criticism of the game is its playing mat. For some reason this mat holds creases. In the rules, it tells you not to iron this mat - so you may end up wondering how to make this mat flat.

Before playing for the first time, I flattened the creases with some heavy books. That worked to some extent. I also heard that you can fold the mat in the opposite directions of the creases to reduce the issues with the folds.

In subsequent games, I just took the mat "as is" out of the box. The picture below and the ones above are all without taking steps to straighten out the mat. Now, to justify the effect of the creases, I went into further games that the creases are there to simulate rough terrain.

While the mat takes creases, it also works. The pieces slide across it nicely.

The play mat can be susceptible to taking on creases and folds. This can either be something annoying to some players, or a more challenging way to play for others. In the pictures above, I did not take any special measures to take out the creases. 

If the creases bother you, you can try to flatten them with books (which works to some extent) or by folding the creases in the opposite direction (untested by Must Contain Minis). 

Despite my criticisms, Zoo Ball is a good game. It is fast, simple and fun. The cartoony artwork has its appeal and the pieces slide across the mat nicely.

While the price might bother some people, I am sure there are others to whom this won't be an issue.

There are two groups to whom I would recommend this product. The first is to family with kids. I could envision this game being a lot of fun to play with children. The second is to the people that just want something quick and simple that sets up and plays within minutes.

If you are interested in learning more about Zoo Ball, I embedded some YouTube Videos by Osprey on how to play the game.

Video for Two Players




Video for Four Players




Until next time, Happy Gaming Everyone!!!

Disclosure: Osprey Games provided Must Contain Minis with a copy of Zoo Ball for Review.





Monday, 16 October 2017

Fireteam Zero: Monster Pack A - Minis in the Box

When I get a game, it is usually the miniatures that excite me the most.

Fireteam Zero has some pretty cool minis. In the past, I wrote an Unboxing Article about the game as well as a Battle Report and First Impressions Post about the main game. In the future, I plan to take a closer look at the minis in the core box, but for now, let's take a look at one of the games' expansions.

Fireteam Zero Moster Pack A Miniatures
The Box Art for the Fireteam Zero: Monster Pack A

Today, we take a look at the minis that come in Emergent Games' Fireteam Zero: Monster Pack A.

In the interest of full disclosure, Emergent games was kind enough to send this product to Must Contain Minis and they are currently running a Kickstarter for a second printing of the set.

Now let's take a closer look at the miniatures in the box.

Fireteam Zero Whispering Fetch
This is the Whispering Fetch. He is the monster from the cover of the box.
Daughter of Typhon miniature
The Daughter of Typhon. This mini is creepy. I like it.  :) 


Daughter of Typhon miniature
The back side of the Daughter of Typhon. Some nice details on this mini.

Fireteam Zero Miniature
The Flensing Tree. 

Fireteam Zero Expansion Miniature
The Flensing Tree from another angle. 

Grim Imposter
The Grim Imposter. 

Monster Pack A
The Grim Imposter from the rear. 

Monster Pack A - Fireteam Zero
The Infesting Queen. 

Fireteam Zero Monster Pack A Miniature
The Infesting Queen from another angel.

To me, the minis look very good. My favourite is the Daughter of Typhon followed by the Infesting Queen.

The Kickstarter Page also shows the minis, but the pictures above show the details of the actual minis a little better.

Monster Pack A Kickstarter Art Fireteam Zero
Image of the Expansion from the Kickstarter Page by Emergent Games.  

Be it my background in roleplaying games or open attitude to using proxy miniatures in wargames, I always look at the minis of a game and wonder how I could use them in other games (thereby doubling the usefulness of the miniatures). I thought the same thing of Fireteam Zero.

My initial thoughts were to double the miniatures into Konflikt '47. Having looked at the minis, I think the minis from Fireteam Zero are a little big for that, but some of the minis in the core set might fit as Totenkorps proxies (more on that later).

Perhaps you have thoughts of using the creatures in other games like Achtung! Cthulhu or Savage Worlds. If so, let me know where else you plan to use them. Personally, I plan to use them in just Fireteam Zero, but I still like to think of where else they might fit as a mental exercise.

Below are some scale pictures for interest sake.

Scale comparison Fireteam Zero
The Whispering Fetch and a Bolt Action British Commander.

32mm scale comparison Fireteam Zero
The Daughter of Typhon along side a 32mm figure by RAFM. Notice, that the size of the Fireteam Zero female matches up pretty much perfectly with the 32mm figure. 

Scale Comparison of a Fireteam Zero Monster to 28 and 32mm miniatures
A 28mm Bolt Action figure on the left, the Grim Imposter in the centre and 32mm miniature on the right.

Bolt Action and Fireteam Zero
The Infesting Queen alongside a 28mm Bolt Action miniature. 

I hope that everyone enjoyed today's quick post. Special thanks goes out again to Emergent Games for sending this product to Must Contain Miniatures. Remember, they are currently running the Kickstarter for the second printing of Fireteam Zero.

Until next time, Happy Gaming Everyone!!!


Disclosures...

Emergent Games sent Must Contain Minis two expansions and the core game of Fireteam Zero for Review purposes. 

This article contains a couple of affiliate links to DriveThruRPG. Remember, you can help support Must Contain Minis by buying from the Wargame Vault or DriveThruRPG after following one of the links from this site.


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Saturday, 14 October 2017

Showcase: Shadows of Brimstone painted by Ullr's Table

Today, we take a look at some minis painted by our friend Rob from Ullr's Table.

These miniatures are from the game Shadows of Brimstone. The first series of pictures show off Rob's work on the Tenderra Deluxe OtherWorld Expansion set. The second group of pictures is of the Sand Kraken from the XXL Enemy Pack.

All of the pictures below are from Ullr's Table and used with Rob's permission.

The Trederran Soldiers 


Painted Trederran Lieutenants Shadows of Brimstone
Trederran Lieutenants


Trederran Legionnaires - Shadows of Brimstone
Trederran Legionnaires

Painted Trederran Legionnaires - Shadows of Brimstone
More Trederran Legionnaires

Painted Z-4 Grenadiers - Shadows of Brimstone
Z-4 Grenadiers 

Trederran Mutants - Shadows of Brimstone
Trederran Mutants

All of these miniatures above look very cool to me and Rob did a good job painting them. Personally, the Trederran Legionnaires are my favourite model followed by the miniatures of the Z-4 Grenadiers.

the rifle armed troops are my favourite followed by the guy in heavy armour.

The Sand Kraken

The miniature below is larger, but unfortanetly we don't have any pictures for scale. That said, the model looks neat and Rob did a great paint job on it. If you see this guy coming through the sand, run!!!

Sand Kraken - Shadows of Brimstone
Shadows of Brimstone's Sand Kraken 

Painted Sand Kraken - Shadows of Brimstone
Another view of the Sand Kraken

Painted Board Game Sand Kraken - Shadows of Brimstone
If you see this guy on the table, run!!!    :)

It is always a joy taking a look at well painted miniatures from cool looking board games. Hopefully everyone enjoyed this quick post.

If you don't know what Shadows of Brimstone is, it is a 1 to 4 player cooperative dungeon crawling board game. It is one that I have never had the pleasure of personally playing, but it has a high rating on Board Game Geek. The expansions above take the game into other worlds.

For those local to the Kitchener or Waterloo area (in Ontario, Canada), Rob of Ullr's Table is gearing up to run the gaming convention "SkyCon" on October 28 and 29 (2017). It is a very ambitious project and there looks to be a lot going on at the event. Be sure to check it out if you are looking for something to do on those days.

Until next time, Happy Gaming Everyone!!!

Written by Jacob Stauttener
Photos by Robert Morris
Miniatures painted by Robert Morris of Ullr's Table


Remember, you can help support Must Contain Minis by buying from DriveThruRPG and the Wargame Vault after following one of the links from this site. We have a sales affiliate relationship with both sites. 

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Thursday, 12 October 2017

If you like cults, check this out!!! - Von Unaussprechlichen Kulten Kickstarter

One of the things that I absolutely love are miniatures of Cultists and Cthulhuian based Deep Ones. When I saw the video below on the web, I wanted to share it with my readers. Check this out.



Is that tune ever catchy. I played this video in the background multiple times while I wrote this post. :)

To me, this Kickstarter (for the game Von Unaussprechlichen Kulten) looks very interesting. The idea is that you play as a cult and duke it out with other cults to gain the favour of your evil God. There are six Cults that you can choose to play.
  • Arcane Seekers
  • Cult De Ghouls
  • Dagonites
  • Death Cult
  • Dunwhich Folk
  • Serpent Worshippers
The game, Von Unaussprechlichen Kulten, is by the same person that brought to life Strange Aeons (a game that has captured my interest, but I am yet to play, for a number of years now).

The low level pledges for this Kickstarter are for just the ruleset, but you can also buy their miniatures. Below are a few pictures of those miniatures. For those looking, don't let the price-tag scare you. Those are Canadian Dollars!!!   :)

The following images are from the Von Unaussprechlichen Kulten Kickstarter Page. 




Of the Above groups, the Cult de Ghouls are my favourite followed by the Fraternity of Madmen. 

As far as my own pre-existing cults, I already own the cultists for USX Modern Day Heroes, the cultists for Frostgrave, the cultists from 40K, and many unpainted cultists from RAFM's Cthulhu line. I also owned a fully painted set of Mansions of Madness (until I recently sold it to a happy new owner) and collect miniatures of Deep Ones.

So, if you like cults and want to find a friend who also likes cults to play cults... Look me up if you live in my area. This could be interesting.  :)

Until next time, Happy Gaming Everyone!!!


Wednesday, 11 October 2017

Council Fires 2017 - This October 20 and 21

Coming soon (October 20 and 21, 2017) is one of my favourite local gaming conventions. That convention is Council Fires in Brantford. For a local convention, this one packs a lot of weight. There are five vendors, two tournaments and many participation games.

A picture of a cool miniature from last year's Council Fires.

The participation games come in many genres and scales. You can check the list out for yourself at the following link.

Games that I hope to play myself include... Flint and Feather, Rugged Adventures, Impetus, Charlie Company, and many others.

Last year, I played in a Bolt Action Tournament (Battle Report 1 and Battle Report 2) and tried out a participation game of Dragon Rampant in the evening. This year, they are running a Bolt Action Tournament again and Forbes Hobbies is the sponsor.

Some of the Bolt Action Tournament tables from last year. 

Aside from the Bolt Action Tournament, there is also a Hobbit Strategy Battle Game Tournament. If you like the Hobbit, the group running this event always puts on excellent demo tables. It will be interesting to see what their tournament tables are like.

Personally, I think participation games are great and well worth the price of admission alone. I always enjoy trying out new games while making new friends. Below are some pictures of the participation games from last year's Council Fires.







If you want to see more, check out my convention report from 2016.

Last year, the people running Council Fires gave a free miniature to everyone that attended the event. I wonder if the same will hold true again this year.

With five vendors, a "Bring and Buy" sale, and all of the listed games, Council Fires 2017 looks like it is going to be a good event.

Until next time, Happy Gaming Everyone!!!

Monday, 9 October 2017

Frostgrave: The Wizard vs The Warden

This comparative post compares Wizards, from the Original Frostgrave, to Wardens, of the new Frostgrave: Ghost Archipelago. This analysis is at the figurative level with observations straight out of the rule books. It does not represent an actual battle. No Wizards or Wardens were hurt in the making of this post.  :)

Warning... This post contains light spoilers to both Frostgrave: Ghost Archipelago and the Novel Frostgrave: Ghost Archipelago: Tales of the Lost Isles. The article is also meant for people already familiar with Frostgrave, but I will explain things so others can also follow along.

This is my Apprentice from Frostgrave.

Special thanks goes out to Osprey Games for sending Must Contain Minis an Advanced Copy of Frostgrave: Ghost Archipelago and the Novel Frostgrave: Ghost Archipelago: Tales of the Lost Isles.

The novel I have slowly been reading through and enjoying. Some authors I like better than others, but that all comes down to personal taste. In one of the stories, a Warden casts a spell with no apparent effect, minutes later a lightening strike comes down and kills a man. At the end of the story, it was clear this lightning strike was intentional. At the time, I thought that there wouldn't be specific rules to recreate this situation, but I was wrong.

When I read the Ghost Archipelago rule book I came across a spell called Lightening Strike. It captures the essence of the above description perfectly. With this spell, you choose a target (within 20" and line-of-sight) and at the end of the targets next round, a +6 lighting blast comes down and strikes that character. When I read this spell description, I thought - "my goodness, they got it." That description captures perfectly the effects of the lightening spell in the novel!

Now that Lightening Strike spell is cool, but there is a comparative spell in the original Frostgrave.

In comparison to the original Frostgrave, the Lightening Strike spell matches up well to Elemental Bolt. Both have the same casting value, but Elemental Bolt works immediately, is a +8 attack spell, and a limitless range (within line of site). 

It is clear to me when I compared the two spells, that the Original Frostgrave spell is much superior to the new one in Ghost Archipelago. I then went through the rest of the spells to see if this trend is uniform between the two books. For the most part, it is. The Wizard Frostgrave spells are simpler to work out and are more powerful than Warden spells in Ghost Archipelago.

Many of the spells in Frostgrave have counter parts in Ghost Archipelago (GA). Generally, the spells in Frostgrave are more powerful. Below is a small list of some more spell comparisons.
  • Envenom from GA vs Poison Dart in the Original (FO). Both spells have the same effect and cause the victim to lose and action per round. The delivery method, however, is different. Poison Dart is a ranged attack with an infinite range (within line of site) while Envenom is cast on a weapon and the next attack from that weapon that causes damage also delivers the poison. 
  • Earthen Wall from GA is similar to Wall in FO. Both construct a temporary obstical but Wall (from FO) produces a larger obstacle and has a slight chance to disappearing each round. Earthen Wall (GA) creates a wall that doesn't disappear but can be destroyed by an opponent succeeding in a Fight roll against it. Earthen Wall is easier to cast, but not as powerful as Wall.
  • Projectile in GA is similar to Bone Dart in FO. Bone Dart is easier to cast and has a stronger shoot modifier. Projectile (if it succeeds) causes the same amount of damage as Bone Dart.
  • Cloud Cover in GA is similar to Call Storm. In this case though, Cloud Cover could be arguably more powerful than the counter part spell in FO. Cloud Cover limits the range of line of site while Call Storm creates a universal shooting penalty. Thinking about it, Cloud Cover can be more powerful if you are far away from the target (it reduces line of site) while Call Storm is better if you are within range (it produces a hit penalty to ranged attacks). 
  • Wind Walk (GA) is like Leap (FO) in that they both create extra movement. Wind Walk, however, affects only the caster and has a shorter range.
  • Mist (GA) is like Fog (FO), but Fog obscures the battlefield better by blocking line of site. Mist does not block like of site but instead provides a +3 fight bonus to avoiding a ranged attack from any attack that goes through the spell.   

As you can see from the small sampling above, many of the spells have similar effects between the two books, but the spells in the Original Frostgrave seem more powerful. I find that the difference in spell effects instantly means that the Frostgrave Wizard more powerful than the Warden in most cases.

As an interesting note, the spell effects in GA add more conditions and complications to the spells (such as Lightning Strike hitting its target at the end of the target's turn). These new conditions make the spells different (and perhaps more strategic) than those in Frostgrave and should lead to more advanced game play where players use their Wardens as support characters rather than as the main power force in a warband.

Statistics wise, the Warden is more powerful than an Apprentice, but not as powerful as a Wizard.

From this quick analysis, I believe that the Original Frostgrave Wizard is much more powerful than the Warden. Even the Apprentice might be more powerful than a Warden simply because the Original Frostgrave Spell effects seem more powerful than the Warden's.

The next obvious question is who is more powerful - The Heritor or the Wizard?   :)

Hopefully everyone enjoyed this quick article about the Warden versus the Wizard.

Until next time, Happy Gaming Everyone!!!


If you haven't already, be sure to check out my other articles about Frostgrave: Ghost Archipelago. We currently have one article about the crews in Ghost Archipelago and another about the use of boats in the game.

Disclosure: Osprey Publishing provided Must Contain Minis with Advance Copies of Frostgrave: Ghost Archipelago and the Novel Frostgrave: Ghost Archipelago: Tales of the Lost Isles.  

Saturday, 7 October 2017

More than PDFs - Map Tiles and 3D Printer Terrain

Years ago, I had a very large PDF collection of RPGs and Paper Terrain that I purchased through RPGNow. I have since lost those files due to changes of email addresses and hard drives, but find myself looking at PDF sites again. This time, though, I am looking at their offerings through the eyes of a Wargamer.

Possible Terrain for Blood & Plunder
A lone pirate scout explores a nearby shipwreck. 

As I looked through the online catalogues of these traditionally PDF stores (DriveThruRPG and the Wargame Vault mostly), I was surprised that they sell more than just PDFs. At this point, I will inform my reader that I have an affiliate sales relationship with the companies mentioned above.

In this post, we take a quick look at three products available through DriveThruRPG that are not PDFs. One product is a set of printed cards / tiles that can be used as terrain in miniatures games and the other two items are 3D printed scenery files.

Looking at the picture above, I am quite sure my readers can take a guess at where I am going with the first product. Yes, that is an island with a shipwreck and I think these terrain (map) tiles will work out well for Blood & Plunder or Frostgrave: Ghost Archipelago.

In the interest of Full Disclosure, the products in this article were supplied to Must Contain Minis by Black Scrolls Games and by Fat Dragon Games and not by DriveThruRPG. That said, if you like what you see and purchase the products after using one of the links on this site, a portion of the sales will go to supporting Must Contain Minis (at no extra cost to you).

Black Scrolls Games - Printed Tropical Islands Review 


The first product that we are looking at is actually a bundle of Printed Cards that can be used as a Battle Mat for wargames (or map tiles for your favourite RPG, if you play RPGs). The Tiles are 6" by 6" and the printed product comes with enough tiles to easily create a 3' by 3' gaming table.

Shipment from DriveThruRPG
DriveThruRPG actually printed these cards out for me and sent them to my home address. They arrived well packed in this box with lots of protective paper and no damage to the products.

Below is a picture of the full shipment. In addition to the Tropical Island Tiles that I will be reviewing here, Black Scrolls Games also sent me a couple packs of their Trenches. I plan to review the Trenches in the future and use them for Bolt Action.

Black Scrolls Games Map Tiles
Above is a picture of my shipment from Black Scrolls Games. Here we have their Tropical Islands Set (without grids), their Trenches Set, and their Trenches Expansion (found on the same page as their Trenches Set). 

For this post, we will be looking only at the Tropical Islands but without grids. These map tiles are printed on a card like material like what you would expect to find as a player aid or card in a printed board game.

UpDate: The default version of the product has grids. I specifically asked the producer to print the product without grids (for Wargamers). If you want this same grid-less version, you need to use the special link at DriveThruRPG.

If you buy the PDF version, you can turn the grids off and on as you wish.

Tropical Islands Terrain Tiles for Wargames and RPGs
A look at the cover and back card of the Tropical Islands set. 

The Tropical Islands set comes with 48 Tiles and 2 Cut Out Cards. To set up a 3' by 3' table, one needs to use 36 tiles. That means that you will have tiles to spare if you are doing a 3' by 3' table. Below is a small set up of the product for demonstration purposes. The miniatures on the table are 32mm and mostly made by either RAFM or Reaper Miniatures.

Terrain Display for Frostgrave Ghost Archipelago
A small collection of tiles set up for demonstration purposes. Those are 32mm miniatures on the Island. 

When building your island, you hold the tiles together with scotch tape. The tape goes on fine and peeled off without causing damage. I am not sure if the same would be true if you bought the pdf file and printed it off of your own printer. The materials used by DriveThruRPG seems resilient to tearing from light tape use.

Below is a picture of the 2.5' by 1' island that I created to test the product. The details on the tiles are much nicer than this picture conveys.

Printed Island for Wargames
A picture of a 2.5' by 1' Island that I made using 10 of the Black Scrolls Games Map Tiles. Sadly, this picture doesn't do justice for the tiles, but I wanted to show what the tiles look like put together. 

When you get in close on the product, the details show through nice and crisp.

Miniature pirate on a deserted island
Check out the details on these pieces. Looks nice and crisp to me. I like them. :)

Another shot to show the details on the tiles. I have found that if you play on a 2D board, you forget overtime that the pieces are not 3D. If you can add 3D buildings and pieces on top of the tiles though, the level of emersion is even better.


Terrain Tiles for RPGs, Ghost Archipelago and Blood & Plunder
Another overhead shot showing some of the details on the tiles. Looks very nice on the tabletop. 

Now let's look at the board with more figures.

32mm miniatures on map tiles
Here two pirates face off against three Deep Ones and a Spike Shell Warrior. The odds don't look well for our treasure hunters.  :)

On the reverse side of every tile is a night shading of the same image. This way, you can easily set up your table as either a nighttime or daytime environment. For testing purposes, I built my table as a 2.5' by 2' board and had plenty of tiles left over. Below you can see the stack of tiles that I had left to expand the field if I wished.

32mm miniatures on map tiles
The left over tiles are piled up. On the reverse side of each tile is a night time shading of the same image.

One of the key advantages that tile terrain has over something like a neoprene or fabric mat is that you can change it quickly on the fly. In the picture below, I decided that I wanted to have a small island where there was once water. All I have to do for this is switch out the ocean tile to a different one. So easy!


Wargame terrain for Blood & Plunder or Ghost Archipelago
Switching up the layout of a gaming board is as easy as changing a few tiles. 

Below is a picture of the Deep Ones that I moved to the smaller island. Truth be told, I just like these miniatures and wanted an excuse to add a superfluous picture of them.  :)

Miniature Deep Ones on an Island - RAFM
Some deep ones on a very small island. 

I believe that this product will work equally as well for both 28mm and 32mm games.

This product runs approximately $25 (US) for the printed cards, $8 (US) for the digital file or both for the sale price of $27.50 (US). Black Scrolls Games sent me only the printed cards. For those interested, you can download a free tuck box for these map tiles.

Advantages of paper tile terrain include its storage size, modularity (for flexible set ups) and price. Disadvantages include set up time, that it is a lighter material and that you have to tape the tiles together.

Overall, I like these tiles and think they will make their way into a few of my Battle Reports.

Fat Dragon Games Spotlight - 3D Printed Terrain


Fat Dragon Games was kind enough to send Must Contain Minis the digital files to 3D print their Ultimate Village Collection. I gave that download to our site-contributor Dave, who owns a 3D printer. He was very excited to receive the files and immediately started printing off a test piece from the Village Furnishings set.

Village Furnishings Collection for 3D Printer
Above is the Village Furnishings Collection from Fat Dragon Games. It runs approximately $15 (US). 

Dave started by printing off the bookshelf and was impressed with the quality. All of the photographs from this point on in the article were taken by Dave.

3D Printed Miniature Book Shelf
There are a few small pieces that Dave has to clean off (which is normal for his printer), but the books in that case look pretty cool. 

3D Printed Miniature Book Shelf
Dave wanted to point out to me the quality of the print and did so by showing off the grain in the wood. 

3D Printed Miniature Book Shelf
Another shot of the wood grains on the book shelf. This is going to look nice on the table when it is painted! 

For his next test piece, Dave jumped forward and tried a different file set. This time, he used the Village Market Collection.


Fat Dragon Games Village Market
Above is the Village Market Collection from Fat Dragon Games. It runs for roughly $16 (US) but is currently on sale for roughly $12 (US).
From this set, Dave printed off the fountain.

A 3D printed fountain for miniature wargames and rpgs
Here the fountain is set beside a 28mm Bolt Action Goliath Tracked Mine for comparison purposes. 
Dave then started to paint the model. Can't wait to see it when it is all finished.

3D Printed Terrain for wargaming - fountain
Dave liked this model so much, he already started painting it. Can't wait to see the final product!!! 

Overall, Dave is really enjoying the 3D files from Fat Dragon Games. Hopefully he can get enough together soon for a proper review. One of his observations so far is that the files take a long time to print on his 3D printer. He says he can make it print faster, but he likes these files best in the high-quality print mode. He also stated that the files themselves are very detailed and pointed to the wood in the bookcase as evidence of this quality.

Until next time, Happy Gaming Everyone!!!

Article Written by Jacob Stauttener
Pictures by Jacob Stauttener and Dave Lamers
3D Printing by Dave Lamers


Disclosures...

The Tropical Island Map Tiles were sent to Must Contain Minis by Black Scrolls Games for Review Purposes (along with their printed Trenches set). 

Fat Dragon Games provided Must Contain Minis with the ".stl" files of their entire Village Collection. Here we tested off two sets of a number of their products.

Must Contain Minis has a Sales Affiliate Relationship with RPGNow, DriveThruRPG, and the Wargame Vault. This article includes multiple affiliate links. If you visit them from one of the above sites with a link through this page and make a purchase, a portion of the sales goes to supporting Must Contain Minis at no extra cost to you.  

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