Thursday, 22 June 2017

Unboxing Blood & Plunder - French Bundle

A while ago at a convention, I came across the prettiest game that I have seen in a while. This game was Blood & Plunder by Firelock Games. After playing, I reached out to Firelock Games and they sent me a Blood & Plunder French Nation Bundle.

Blood & Plunder French Nation Starter Set
Above is part of the French Nation Bundle. It also came with a Sloop Sailing Ship. 
The Bundle comes with 25 French Nation Miniatures, a Sloop Sailing Ship, and a deck of French Nation Playing Cards. They also sent along a rule book for me to read through.

The minis within all look very nice. Below is how they came out of the box - without any of the flashing removed.

The French Captain / Commander.
8 Flibustiers. These guys are good at shooting and love to get in close for a fight.

8 Milice des Cara├»bes. These are your standard infantry with plug style bayonet. 

4 Marins. These sailors love to get in on a close quarters battle. 

4 Boucaniers. These are the French Sharpshooters.
Also in the Bundle is a Sloop.

The Sloop comes with a card, Mast, Rigging Materials and Cannons.

The ship looks great even before it is painted.

Lots of space on this boat and this is the smallest ship that Firelock Games makes at this point.

I am really looking forward to seeing how good this ship will look once it gets painted. I still haven't decided whether I am going to give these to a commission painter or do them myself. Right now, I am leaning towards a commission painter as I really want these models to look gorgeous as it is gorgeous minis that drew me to this game!

A picture of a French crew at the Blood & Plunder Demo game at Broadsword. These ships and models look great all painted.

In addition to the Bundle, Firelock Games sent me a copy of the rulebook and this book is well produced.

The cover of the Rule book.

The back of the book.

I would like to thank Firelock Games for sending along this French Starter Bundle. It is excellent and I am really enjoying looking at what is in their newest Kickstarter campaign.

Until next time, Happy Gaming Everyone!!!

Discloser: Firelock Games provided Must Contain Minis with the above products for Review Purposes.

Tuesday, 20 June 2017

Blood & Plunder - Kickstarter Coming Soon!

Today I want to give a quick shout-out to Firelock Games about their upcoming Kickstarter Campaign. For those that don't know, Blood & Plunder is one of the prettiest games that I have ever seen. It is based on actual history of the Pirates in the Caribbean (during the 17th Century) - not the movie Pirates. :)

Below are some pictures from my last gaming convention where I played this game. Look at how gorgeous this game looks on the table!!!

Some intense ship-on-ship action.

Gorgeous sails. In adition to ship-on-ship action, the game can play ship-to-land.

The French crew looks awesome here. This is the same faction that I will be starting as my first crew.

Simply stunning!!!

Blood & Plunder can be used for land battles too!

Their Kickstarter Campaign starts this Wednesday so be sure to keep an eye on Firelock Games. I am very excited in seeing what is to come!!!

Until next time, Happy Gaming Everyone!!!

Monday, 19 June 2017

Showcase: Ullr's Table Paints Conan

Robert Morris, a guy in my local gaming circles, has recently started a new commission painting business called Ullr's Table. Being that I like to support local businesses and the Conan board game (by Monolith Games), I decided to do a quick showcase of some pictures that he sent.

These pictures are all of figures from the Conan board game. Judging from the models pictured, his client clearly has the full Kickstarter version rather than the retail version that I own.

These first images are a part of the Kickstarter version as well as the retail version.

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game - Guard

Painted Miniatures from Conan the Board Game - Archer

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game - Necromancer

Painted Miniatures from Conan the Board Game

Rob painted all of these guys up fairly well. Below are some more pictures of his work on Conan. The upcoming figures do not come in the retail version of the game. 

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

Painted Miniatures from Conan the Board Game

This is some very good work by Ullr's Table. If you like what you see here, feel free to check out his new company. We, at Must Contain Minis, are looking forward to seeing more of his work.

Until next time, Happy Gaming Everyone!!!

Wednesday, 14 June 2017

Synergies between Mad Dogs with Guns and Bolt Action: Sea Lion

Many readers will have noticed that when I look at games and their components, one of the questions that I ask myself is whether I could reuse the components from one game in another. The reason for this is simply because I love to play many games and buying into multiple systems at once can be prohibitively expensive for someone on a budget.

Upon Inspection of these two books, I realized that one could use miniatures in one game for the other. It's always nice to stretch those gaming dollars further when one can. Both books are by Osprey Publishing

When Osprey Games sent me Mad Dogs with Guns, I looked at it and Bolt Action: Campaign: Sea Lion and instantly noticed that both games could use the same miniatures. Even though the settings are different, what constitutes a unit in Sea Lion could easily count as a gang in Mad Dogs with Guns.

With the price of weapons in Mad Dogs, it is likely that your starting gang will be armed with mostly melee weapons, hidden pistols and a small handful of rifles or shotguns. It is also likely that your starting gang will number somewhere between five to nine figures depending on how heavily you arm them. Of course, there are options to take more, but if you do so - they will mostly be equipped with just melee weapons.

Various groups from the British Local Defence Force and German Fifth Column carry similar armaments in Campaign: Sea Lion. For the British, either the Militia or Water Patrol units could double well as gangsters in Mad Dogs. If you maximize the number of defenders in an inexperienced Militia unit, you will have 14 men, of which only 6 are armed with guns. The others will carry improvised melee weapons. Likewise, the German aligned British Union of Fascists (BUF) and Gangsters can carry weapons in similar quantities.

While the gangs above do not carry Tommy Guns, the Headquarters unit from the German Gangsters can carry sub-machine guns. One could also model the British Home Guard in civilian clothes giving them access to heavier weapons that you may like to have in Mad Dogs.

Personally, I really like that the figures from one book are close enough that they could be used in the other. I honestly wonder a little bit if this was a calculated plan on Osprey's part to help each book out with the success of the other. Not a bad plan if it was on purpose.

So far, I have bought 16 figures that I plan to use in both games. The first set is a group of 6 Investigators and Cops that I bought from RAFM (Pictured Below). The second set is the new British LDV Section box by Warlord Games.

Above is a small group of cops and investigators that I picked up from RAFM's Call of Cthulhu line. I believe that these figures will work well in both Mad Dogs with Guns (as cops) and in Bolt Action: Campaign: Sea Lion (as Militia). 
For those wondering, Mad Dogs with Guns has many beautiful pictures in it of miniatures by Copplestone Castings (Distributed by North Star Military Figures) and Pulp Figures. I believe that those minis would also be perfectly acceptable for Sea Lion as well as Mad Dogs.

Do you consider whether you could use your miniatures in multiple games when you buy them? Please leave a comment below to tell me your thoughts on looking for synergies between games.

Until next time, Happy Gaming Everyone!!!

Monday, 12 June 2017

Tiszirain is Summoned!!! Frostgrave Battle Report

At Broadsword Three, I hosted yet another game of Frostgrave to a new group of players. For those that read my report about Frostgrave at Hotlead, I ran the exact same scenario there but this time, things went differently. This time, the Major Demon Tiszirain was actually summoned!

Frostgrave Forgotten Pacts Battle Report with homemade Ulterior Motives Objectives
After killing the evil wizard, a sinister player actually summoned Tiszirain himself! In the picture above, Tiszirain (the Centipede Demon) was painted by Jeremy Cada of Forbes Hobbies. Looks great to me!!!

For the demo, I ran the "Rescue the Prince" scenario from Forgotten Pacts. Just like last time, I gave each player two secret objectives to complete for extra points (kind of like a homemade version of Ulterior Motives). One player (the Summoner) got extra points if he personally summoned Tiszirain and even more if he controled Tiszirain and walked him off the board. Another player (the Necromancer) got points if Tiszirain was summoned by the Barbarian Wizard or Summoner. Two players got points if the prince was rescued and carried off the board (the Enchanter and Thaumaturge) with extra points if they were the ones that actually carried the prince off the board. The Beastcrafter was Neutral. He got extra points if anyone rescued the prince, or if he gained temporary control over Tiszarain.

I set the table as in the picture below and predetermined the deployment areas of each warband. I kept the areas secret until the players selected their wizards and then allowed them to deploy simultaneously. All of the Wizards in this game are level 20.

Frostgrave Convention Battle Report (AAR)
The table before deployment. 
As far as all players are concerned, everyone wants to save the prince and prevent the Demon from being summoned. No one knew that the Summoner and Necromancer were working against the goal.

Frostgrave Convention Battle
The scene after deployment. In the middle left is the Summoner. Closest left is the Necromancer. To the right is the Thaumaturge. Next to him is the Enchanter and hidden in the top right corner is the Beastcrafter. 

To save the prince, players had to kill the four Chilopendra Demons to take down a force shield and kill the Wizard hiding within the ruined house. If they do this by turn 8, the demon would not be summoned.

All the players made a mad dash for the middle right off the top. The Enchanter and Beastmaster chose to focus their attacks on the Thamaturge crew while the Summoner focuses on the Enchanter and Barbarian Wizard (the one sacrificing the prince). It is a bit of a free-for-all as all players want to save the price (except the Necromancer).

The Summoner passes through the forceshield and sends in his Captain and a Winged Demonic Servant towards the Barbarian Wizard. His other Demon is on a "suicide mission" to attack the Enchanter's warband. He did this because he knew that once he controlled Tiszirain, he would lose control of the demon. You can only control one Demon at a time through a Bind Demon spell, so he figured that the other demon should be as far away as possible when Tiszirain appears.

The winged red and blue demon there is actually an Imp summoned to give the other side of the table a more difficult time. It is basically a speed bump to help the Summoner reach the prince first.

The Thaumaturge plays it cautious and moves his group as a large cluster. It is a good thing for him that no one on the board has an area of attack spell. His crew is made up entirely of melee hirelings. 

The Necromancer brings his bowmen and Wizard up to some cover. They choose to harass the Thaumaturge.

The Necromancer's Giant Golems and Captain go after and kill one of the Chilopendra Demons. This disables the forcefield affecting magic and shooting attacks into the house. 
The rush to the middle is frantic and the Summoner gets up there first. His speedy captain one-hit kills the Barbarian Wizard and his Wizard teleports to beside the prince. Everyone breaths a sigh of relief that the Barbarian Wizard is dead, and none of them realized that the Summoner was planning to Summon Tiszirain himself the next turn. Regardless, all of the players turned against the Summoner because they wanted to be the ones to carry the prince off the map.

At this point, the forcefield is down and the Necromancer is in a position to pick up the prince (the angel carrying a child) next turn. The women with two swords is his captain. The others don't want to let the Summoner to be the one to carry the prince off the board. The Beastcrafter sends three of his animal companions to take on the Captain and the Enchanter leaps up a Knight. 

The next round the Summoner shocks everyone at the table by killing the Prince and summoning Tiszirain himself. For summoning Tiszirain, I gave the Wizard a free attempt at the Bind Demon spell. The Demon gets heavy bonuses, but the Summoner was lucky and gains control.

Tiszirain arrives under control of the Summoner at the table!!! The other players are horrified! 

At this time, we are getting pretty close to the time limit of the game. We allow one more round before calling it a night. All of the players went for their secret objectives and kill points instead of the treasures so the Necromancer, Summoner and Enchanter were in the lead at this time.

Seeing an opportunity, the Beastcrafter runs up and attempts to control the Demon as well. He is successful!

The Beastcrafter Wizard (the Ape in Cape) gains control of Tiszirain. The Summoner's apprentice (the small green guy) tries to take back control of the monstrous Demon and fails. 

At this time, we reached our time limit. We didn't tally up the points because there were no prizes, but I believe the Summoner, Necromancer and Beastcrafter would have all been contenders for first place. 

Overall, it was a fairly successful demo. I had an enjoyable time and so did the players at my table.

Until next time, Happy Gaming Everyone!!!

Thursday, 8 June 2017

Unboxing Fireteam Zero

Fireteam Zero is a game that I watched on Kickstarter and became very interested in recently. Thematically, the theme fits Must Contain Minis very well. It looks cool, contains minis, and combines World War 2 with a horror twist into a board game. I am already loving the idea of where this game might take us!!!

Fireteam Zero Unboxing
The Cover Art of Fireteam Zero is beautiful!
Today's post focuses only on the unboxing of the game. Looking closer at the miniatures and a review of the game will come in the future.

A big thank you goes out to Emergent Games for sending this review copy of the game along with a couple of expansions. Before opening the box, I want to show my readers how big this box truly is. Check out Fireteam Zero alongside Imperial Assault. Wow!

Fireteam Zero vs Imperial Assault
Fireteam Zero comes in a huge box. Check it out beside Imperial Assault!

Fireteam Zero vs Imperial Assault
I was shocked and pleasantly surprised by just how large the game is.

The size difference is striking. Fireteam Zero comes in a large and pretty package. Is it as nice on the inside? Let's take a look.
Fireteam Zero Miniatures box
First up is the box of miniatures inside the box. The box is very pretty despite some areas with some wear. 

Fireteam Zero Miniatures
And the Minis!!! Very nicely packaged.

Fireteam Zero
The miniatures are interesting and the dice are fairly large.

Fireteam Zero Miniatures
The Heroes are along the bottom in this picture.

The big Miniatures - Emergent Games
The game also comes with three larger miniatures.
So far, this game looks very good, so I continued looking through the box.

Unboxing the Fireteam Zero Board Game by Emergent Games
Next in the box is a mission book and rulebook. 
Unboxing the Fireteam Zero Board Game by Emergent Games
Under that are some tokens.

Unboxing the Fireteam Zero Board Game by Emergent Games
And some game boards. 

Unboxing the Fireteam Zero Board Game by Emergent Games
This I did not expect. There is a soundtrack CD and a great insert for your cards.

Unboxing the Fireteam Zero Board Game by Emergent Games
The tokens fit in nice and there is more than enough space for all of the cards in this box. 

Unboxing the Fireteam Zero Board Game by Emergent Games
Attack and Reaction cards.

Unboxing the Fireteam Zero Board Game by Emergent Games
Event and Discovery cards.

Unboxing the Fireteam Zero Board Game by Emergent Games
More Reaction cards and Tactic cards.

Unboxing the Fireteam Zero Board Game by Emergent Games
The Character cards. The artwork looks awesome!

Unboxing the Fireteam Zero Board Game by Emergent Games
Objective Cards.

Unboxing the Fireteam Zero Board Game by Emergent Games
Enemy cards. Again, the artwork is fantastic.

Unboxing the Fireteam Zero Board Game by Emergent Games
Focus and Twist cards.
Having gone through the cards, lets take a look at the game tiles.

Unboxing the Fireteam Zero Board Game by Emergent Games
Taking a look at the gaming tiles. The tiles are as big as the box. 
The opposite side of the tile. It is nice that they are double-sided.

A coin in a board game?
This coin also comes in the box and plays a role in the game related to the players' health and win conditions. I will have to look further into the coin when I go to play the game.

Outside of the base game, Emergent Games also sent me two expansions. The first is a deck of cards that expands the missions in the game and the second is a set of Monsters.

Fireteam Zero Mission pack expansion
Here we have the Mission Pack Generator expansion.

I opened up the box but don't want to give away what all is in the box. Above is the description on the pack.

One cool thing that I noticed is that this expansion fits right into the base game insert.

Monster pack
Here we have a Picture of the second expansion that Emergent Games sent. This is their "Monster Pack A."

Looks interesting. We will take a closer look at the minis in a future post.

Fireteam zero
A brief look at the Monster cards in Monster Pack A.

Overall, this game looks pretty cool and comes in a very nice package. The minis look great and the art work is fantastic. The theme is also right up my alley. Emergent Games certainly did well on presentation!

I still have to read the rules, but I find that rules can be a personal thing. Some people like short and simple rules while others like the rules to be long and complex. This game's rules are short at 10 pages in length.

My next post about this game will take a closer look at the miniatures and, after a few plays, I will post a review.

Until next time, Happy Gaming Everyone!!!

Discloser: Emergent Games provided Must Contain Minis with a Review Copy of Fireteam Zero and two of its expansions.
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